D2X XL
Details
| Last Update: | 2008-02-16 11:01:38 |
| Version: | D2X-XL 1.12.25 |
| License/Program Type: | GPL (GNU General Public License) |
| Publisher: | Dietfrid Mali |
| Price: | $0.00 |
Description:
D2X-XL is a Descent 2 OpenGL port to Linux.
It is an open source project and has undergone a lot of
enhancements compared to Descent 2.
Yet, as Descent 2 is a pretty old game, further development has
slowed down, and there are a few issues - some still stemming from
the original Descent 2 - that have never been adressed or solved in
D2X.
As I still like Descent 2 pretty much, I was always looking for
a way to get rid of the things that plagued me most in Descent 2.
Getting hold of the D2X source files and being able to create a MS
Visual C++ 6 project for D2X finally enabled me to fix these
annoyances.
Although D2X-XL contains a lot of enhancements and new
features, it is still fully backwards compatible to every other
Descent 2 version and particularly to D2_Win98 and d2_3dfx (which
constitute the reference for every other D2 version).
As many fixes simply restore features of the original Descent 2
that were missing in D2X (like availability of all cockpit views,
or working mouse steering), it is even closer to them than D2X
itself.
Keeping full backwards compatibility is my concern, and where I
break it, it happens accidentally and will be fixed as soon as I
notice it, or get notified of it.
Here are some key features of "D2X
XL":
· Colored lighting and lightmap support
· Full CTF mode
· Entropy multiplayer game mode
· UDP/IP multiplayer code and tracker support
· Automatic mission download
· In-level teleports
· Cameras and monitors
· Speed boosts ("wind tunnels")
· Screen resolution up to 1600x1200
· All cockpit views available in all resolutions
· Mission folder with sub directories to allow for
improved mission file management
· Support for playing D1 missions
Requirements:
· Graphics accelerator
· original game data.
What's New in This Release:
· Fixed: Picking up slow motion or bullet time devices
still wasn't accompanied by a pickup sound
Fixed: Laser light trails didn't have the right colors
· Fixed: Depending on explosion type, explosion objects
were converted to some 3D object if 3D powerups were enabled
· Fixed: Depending on explosion type, some regular
texture was rendered for an explosion object instead of the proper
explosion animation
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