Dominions 3 The Awakening
Details
| Last Update: | 2008-01-28 05:01:10 |
| Version: | Dominions 3: The |
| License/Program Type: | Shareware |
| Publisher: | Illwinter Game Design |
| Price: | $0.00 |
Description:
Dominions 3: The Awakening is a fantasy strategy game.
They are returning. Awakening from a slumber beyond
comprehension to mortals. Awakening to a world they once tried to
claim. They promise much to their followers, and to their enemies
they will deliver blood, fire, and death.
The coming chaos is a rebirth of a fire long thought quenched.
The Akashic records recall the Age when the world was ripe with
pretenders, a legion claiming divinity. Then the antokrator
ascended to true godhood. Bearing dominion over all, from the
Heavens down to the deepest recesses of the ocean, the Pantokrator
hunted down the false pretenders, casting them into eternal
imprisonment. Not all pretenders were vanquished though; indeed, a
great many managed to hide away and bide their time.
Now a new Age has dawned. The Pantokrator is gone. And now the
pretenders who cowered beneath the Pantokrator's rule all those
long years dare to show themselves again. Moreso, their newly
remembered hubris has led once more to a war for true ascension to
godhood. But they are not alone.
The ancient ones banished by the Pantokrator have broken their
shackles. They are awakening.
There can only be one. A new chapter in the Akashic records is
about to be written in the tattered flesh of the fallen...
Dominions 3: The Awakening, is the follow up to the acclaimed
fantasy strategy game, Dominions 2: The Ascension Wars. While that
game set the bar for rich, engrossing turn-based fantasy strategy
gaming, Dominions 3: The Awakening seeks to raise it once more.
Leading one of over fifty possible nations in three different
Ages, it is your goal to ascend to true godhood using all the power
at your disposal. In a world of magic and steel the options to
attain victory are as numerous as the cries of mercy from your
vanquished foes. Whether you use military might, eldritch power, or
subterfuge (or more likely, a combination of all three) every turn
is about options. Recruit troops (more than 1500 units found in the
game), assassinate the enemy, scout territory, research magic (600+
spells and 300+ magic items), perform rituals, do a blood hunt,
storm a castle, construct, pray, forge - the list goes on.
New pop-ups, an in-depth manual written by industry veteran
Bruce Geryk, and less micromanagement all makes Dominions 3: The
Awakening easy to get into. Lush maps, vividly depicted battles,
and an ethereal musical score by Erik Ask Uppmark and Anna
Rynefors, both awarded the title of Musicians of the Realm by the
Swedish Zornmärkeskommité, contribute to turning the
fantasy on the screen into your reality. Up to twenty-one players
can participate in a single game, and with a simultaneous turn
structure even a large game never gets unwieldy.
Dominions 3: The Awakening is very mod friendly, and in fact
has been designed from the very beginning with mod-making in mind.
Any image can be turned into a map, opening up a wealth of
possibilities. Even use your favorite Dominions 2 maps!
For many games "ultimate" is nothing more than hyperbole. For
Dominions 3: The Awakening it may very well be an understatement.
With hundreds of gameplay combinations, a challenging AI, strong
multiplayer capabilities, mod-friendliness, this is very well the
ultimate turn-based fantasy title for any platform.
Here are some key features of "Dominions 3 The
Awakening":
· Turn-based fantasy 4X gaming with up to twenty-one (AI
or human) players using simultaneous turns.
· Still an amazing amount of player choices in one turn:
recruit, research, empowerment, forge, rituals, magic battles,
search, prayers, blood hunt, luck, assassinations, friendly
movement, movement, storm castle, enchantments, magic items, sneak,
build, special orders, income, starvation, upkeep, dominion, site
effects, heal, mercs, and scouting.
· Three different eras: Early Magical Era, Middle Era,
and Late Era. The Early Magical Era boasts many new nations, the
Middle Era features most of the nations from Dominions 2, and the
Late Era features an emphasis on more conventional warfare and less
magic.
· Fifty different playable nations. Some of the new
nations include Ermor, New Faith, based on the early Republic of
Rome. Marverni, inspired by Gallic tribes. Kailasa, Rise of the Ape
Kings, inspired from Indian and Hindu mythology. Jomon, Human
Daimyos, born from ancient Japan.
· Brand new graphics, with an overhauled and streamlined
interface. Transparent mechanics decreases the learning curve.
· Less micromanagement than previous Dominions
titles.
· Random map creation.
· Players can design and save gods for later play.
· Map filters now allow players to easily locate
scouts.
· Nation specific spells and summons. More than 600
spells and 300 magic items, all with evocative descriptions, are
found in the game.
· Rebalanced rates for income, supply, and resources
enable larger conventional armies.
· 1500+ units to wage war with. A deep combat model
encompasses everything from battlefield morale to the use of
magic.
· An already challenging AI made even more challenging.
If you can't handle the unrelenting computer player, you can
always try your hand at playing against humans with Dominions 3
robust multiplayer suite.
· Much more powerful modding capabilities.
· Make and remake nations as you see fit!
· Still present, the cool ability to turn any image into
a map! Battle across Faerún or Middle Earth!
· Choose if your pretending god is dormant or awake when
the game begins.
· A 300 page printed manual that will remind you of the
early days of computer gaming. The manual is more of a reference
guide that includes a play-along tutorial, spells reference,
nations info and so much more.
· New music from Erik Ask Uppmark and Anna Rynefors, the
duo behind Dominion 2's lilting musical score.
· Taxes and unrest automatically checked through the
autotax function, streamlining play.
· Playable on most major operating systems. Play it on a
Windows, Mac, or Linux machine.
· Dominions 3: The Awakening could very easily be the
last fantasy 4X game you ever need.
What's New in This Release:
New Features:
· A new late ear nation called Bogarus!
· Bakemono got a new scout.
· New random events.
· Spell AI: Touch of madness and Berserkers avoids
casters and archers to some extent.
· Spell AI: No longer casts LoS on armorless units.
· Modding: Increased maximum nbr of descriptions.
· Modding: Max number of nations and nametypes
increased.
· Modding: New monster commands: darkpower, firepower,
coldpower, stormpower, fallpower, winterpower, summerpower,
springpower, darkvision, onebattlespell, patrolbonus.
· Modding: New item commands: newitem, descr, weapon,
armor, type, name, copyspr.
· Modding: New spell command: nextspell.
Bug fixes and balance changes:
· MR bless bonus was sometimes displayed incorrectly,
fixed.
· Dominion sometimes spread in incorrect ways,
fixed.
· Legions of Steel bug fixed.
· 'y'-screen bug fix.
· Caster of Stygian Paths took 1 point of damage for
each unit under his command instead of the units taking the
damage.
· Stygian Paths reported random number of lost on the
way
· Ritual cating magic items could malfunction,
fixed.
· Bug preventing more than a hundred sprites or so in
mods has been squashed.
· Several minor fixes to monster stats and magic
sites.
· More magic sites enabled in caves.
· Scathach got her magic and flight.
· Hydra sacred all the way.
· Dance of the morrigans fixed.
· Setting 1920x1200 resolution didn't work properly,
fixed.
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