FAangband
Details
| Last Update: | 2008-02-02 17:01:20 |
| Version: | 0.3.1 |
| License/Program Type: | Freeware |
| Publisher: | Nick McConnell |
| Price: | $0.00 |
Description:
FAangband is a first age Tolkien-based variant of Angband.
A roguelike game set in the wilderness and dungeons of Middle
Earth in the first age. Fight your way through plains, mountains,
forests, swamps, deserts and dungeons to face Morgoth, Lord of
Darkness. Not a short game.
Here are the big changes:
- Races have been significantly changed. Half-Orcs,
Half-Trolls, Half-elves and Shadow Fairies have gone; there are new
varieties of Elves, Dwarves and Men. Dwarves as a whole tend to
have better Intelligence than Wisdom; the reverse is true for
(most) Elves and Hobbits. Different races also have significantly
different starting conditions.
- There is wilderness. Wilderness is like and unlike dungeon.
On the similar side, it is randomly generated in rectangular
pieces; the "level" still only goes up or down by one in going
from one piece to the next; there is a structured way of advancing
through the wilderness. On the other hand, it looks different (no
rooms); there are sometimes choices as to how to advance (north or
west, maybe, rather than just down); and tactics become quite
different. There are five basic types of wilderness - open plains,
dense forests, rocky mountains, harsh deserts and pathless swamps.
It also has day and night, which affects light-hating monsters and
the player's need for light.
- There are multiple towns, small and large, spread throughout
the wilderness. Each race starts in its natural town. This means
that the starting towns for some races are in the middle of quite
dangerous wilderness. In order to reduce extreme effects of this
(instant death, or instant growth of 15 levels), some races have
improved starting equipment, and several races start with some
experience already (advancing them in character level up to a
maximum of level 5). High elves are no longer the easy option, at
least at first. You can move your house to a different town, but
only once you have walked there.
- There are multiple dungeons (five, to be precise). At the
bottom of each is a guardian, who can only appear there or in
special circumstances (which you may be able to guess...) be
summoned. The first specialist ability (and second as well for
warriors) is still learned at the beginning, but the two others
each become available on killing a dungeon guardian. It is possible
to ignore the other dungeons and head straight for Angband, but
there's a heavy price to pay.
- Word of Recall works differently. Read away from your home
town, it still takes you back there. Read in your home town, you
are given a list of up to four points to recall to. When you recall
back to town, you get the choice of which of your recall points you
wish to update.
- Anything from later than the First Age has been removed. No
more Rings of Power, Grishnakh, Anduril, Saruman, Witch-King, etc.
There are some new uniques, artifacts and ego-items (and some just
renamed). There are also new item sets, and some reworked
artifacts.
- There is no savefile compatibility with Oangband or Angband.
Savefiles had to change at least to accommodate changes to data
structures (particularly the player data), and the big changes to
races meant that any translation would be rather artificial. Anyone
with an Oangband savefile should keep playing it in Oangband;
anyone with an Oangband compatible Angband savefile (version 2.9.1
or older) should be congratulated and, well, upgrade.
What's New in This Release:
· Optional multiline messages.
· Player now loses target on confusion.
· Lots of bugs fixed
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