POWDER
Details
| Last Update: | 2008-01-12 23:01:11 |
| Version: | 100 |
| License/Program Type: | Freeware |
| Publisher: | Jeff Lait |
| Price: | $0.00 |
Description:
To understand POWDER, you should first understand Roguelikes.
"Roguelike" is a term applied to a wide variety of games which
share a common inspiration from the game Rogue. A non-exhaustive
list of such games would be: ADOM, Nethack, Diablo (I & II),
Moria, and Angband. My apologies to the many excellent roguelikes I
didn't list.
Here are some key features of
"POWDER":
· Tactical play. The unit of action is based on the
individual adventurer. The game is not twitch oriented (like Quake,
rewarding reflexes & well trained actions) nor is it strategy
oriented (like Civilizations or Warcraft, requiring working on the
large picture)
· Based in Hack and Slash. A roguelike isn't primarily
about plot development or telling a story. It is about killing
things and acquiring treasure.
· Random games. A roguelike is a dungeon crawler where
no two games are the same. The maps are different, the items are
different, there are no guaranteed win paths.
· Permadeath. You die, that is it. No restoring a
savegame. Good roguelikes delete your save game after loading them.
This is compensated by the replayability of the game.
· Complex interactions of properties. While the commands
for a roguelike are simple, the potential interactions are not. My
favourite example is equipping a silver ring as a weapon in order
to damage a creature vulnerable to silver, but not one's other
weapons.
· Steam rolling monsters. If a critter is in your way,
and weak, you shouldn't even notice it is there.
Requirements:
· SDL
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