Irrlicht Engine
Details
| Size: | 32.2 MB |
| Last Update: | 2008-02-01 12:02:32 |
| Version: | 1.4 |
| OS Support: | 32.2 MB |
| License/Program Type: | GPL |
| Publisher: | Nikolaus Gebhardt |
| Price: | $0.00 |
Description:
The Irrlicht Engine is an open source high performance
realtime 3D engine written and usable in C++ and also available for
.NET languages.
It is completely cross-platform, using D3D, OpenGL and its own
software renderer, and has all of the state-of-the-art features
which can be found in commercial 3d engines.
Here are some key features of "Irrlicht
Engine":
· High performance realtime 3D rendering using Direct3D
and OpenGL
· Platform independent. Runs on Mac OS, Windows95, 98,
NT, 2000, XP, and Linux.
· Huge built-in and extensible material library with
vertex and pixel shader support · Seamless indoor and
outdoor mixing through highly customizeable scene mangagment.
· Character animation system with skeletal and morph
target animation.
· Particle effects, billboards, light maps, environment
mapping, stencil buffer shadows, and lots of other special
effects.
· .NET language binding which makes the engine available
to all .NET languages like C, VisualBasic, and Delphi.NET.
· Two platform and driver independent fast software
renderers included. They have different properties (speed vs.
quality) and feature everything needed: perspective correct texture
mapping, bilinear filtering, sub pixel correctness, z-buffer,
gouraud shading, alpha-blending and transparency, fast 2D drawing
and more.
· Powerful, customizeable and easy to use 2D GUI System
with Buttons, Lists, Edit boxes, ..
· 2D drawing functions like alpha blending, color key
based blitting, font drawing and mixing 3D with 2D graphics.
· Clean, easy to understand and well documentated API
with lots of examples and tutorials.
· Written in pure C++ and totally object orientated.
· Direct import of common mesh file formats: Maya
(.obj), 3DStudio (.3ds), COLLADA (.dae), DeleD (.dmf), Milkshape
(.ms3d), Quake 3 levels (.bsp), Quake2 models (.md2), Microsoft
DirectX (.X)...
· Direct import of Textures: Windows Bitmap (.bmp),
Portable Network Graphics (.png), Adobe Photoshop (.psd), JPEG File
Interchange Format (.jpg), Truevision Targa (.tga), ZSoft Painbrush
(.pcx)...
· Fast and easy collision detection and response.
· Optimized fast 3D math and container template
libraries.
· Directly reading from (compressed) archives.
(.zip)
· Integrated fast XML parser.
· Unicode support for easy localisation.
· Works with Microsofts VisualStudio6.0™,
VisualStudio.NET 7.0-8.0™, Metrowerks Codewarrior, and
Bloodshed Dev-C++ with g++3.2-4.0.
· The engine is open source and totally free. You can
debug it, fix bugs and even change things you do not like. And you
do not have to publish your changes: The engine is licensed under
the zlib licence, not the GPL or the LGPL.
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