Area Editor
Details
| Size: | 0.83MB |
| Last Update: | 2007-03-14 17:48:45 |
| Version: | 1.30 |
| OS Support: | Win95,Win98,WinME,WinNT 4.x,Windows2000 |
| License/Program Type: | Shareware |
| Publisher: | Gammon Software Solutions |
| Price: | $30.00 |
Description:
Area file editor for ROM and SMAUG area files. Easy-to-use GUI
interface lets you view each room, mobile and object in a "tree
view" on the left-hand side of the screen. Clicking on each item
shows details about it, which can then be edited. You can: 1. Set
attributes for rooms, mobiles etc. using checkboxes, rather than
having to add up large numbers. 2. Add, delete or duplicate things
in the area. 3. Syntax-check MUD programs against your current
commands/skills/socials files 4. Do an "area check" to check for
missing, or unused, items 5. Renumber the vnums in an area,
including references to vnums in MUD programs 6.Cross-reference
most things against each other (eg. which mobs are loaded into a
particular room) 7. Find things by summary, detail, program
contents, or vnum. Finding can be optionally across all open areas.
8. View, edit, add, remove commands/skills/socials in a
easy-to-view windows. 9. Print your whole area so you can browse
through it and check descriptions etc. 10. Specify your own flag
names in a configuration file, so you can customise the editor to
correspond to changes to the codebase. 11. Managing "resets" is
greatly simplified 12. Each mob/room/object shows (by scanning
reset lists) where it is loaded 13. You can add mob/objects resets
to a room by clicking on an "add mob" or "add object" button - you
then choose the appropriate item from a list box 14. You can equip
or give to mobs by highlighting them in the room view and clicking
on the "equip" or "give" buttons - you then choose the appropriate
object from a list box 15. Deleting a reset for a mob automatically
deletes related "equip" and "give" resets 16. Adding exits is
simplified - you can also add a "reverse exit" at the same time 17.
An "area walkthrough" allows you to simulate visiting each room in
the area, to see how your room descriptions will look, and see what
mobiles and objects are loaded into that room.
Awarded High Quality program
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